A comparison tool that allows different City of Heroes & City of Villains builds, across a number of archetypes and powersets to be compared for how much damage they can sustain on a per second basis.

To achieve this the sustainable damage comparison tool allows Comparison Sets to be defined. A set it made up of the following information:

A build for each supported powerset. This includes for each relevant power in the powerset whether it is active or inactive, and levels and types of enhancements it is slotted with.

Which power file to use. These files generally relate to a particular City of Heroes & Villains issue, and contain the statistical information for each power, as well as player health and accuracy information.

Control settings such as player level, preferences, and the size and composition of enemy groups.

Using the Comparison Set information each powerset is analysed, each power enhanced and combined for health, healing, regeneration, resistance and defence. Then using a set of sustainable damage calculations across enemy levels +0 to +4 to the player, and enemy types Minion, Lieutenant, Boss and Arch-Villain / Hero to give an averaged damage per second result for each of the damage types in the game (Smash, Lethal, Energy, Negative Energy, Fire, Cold, Toxic and Psionic).

Notice: There will be no further updates to the comparison tool, however I am in the process of making the code open source, so if you would like a copy please send me an email (address in readme file). You will need Delphi 2007 (win32) to work with the source (earlier versions may be possible). All VCL components are either my own or freeware and will be included.

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